ODFL loader
From ODF::Wiki
| ODFL loader | |
|---|---|
| Flight Back ODFL loader on OpenSuSE 11.1 | |
| Information | |
| Producer: | The Open Descent Foundation |
| Developers: | King Lo, D.Cent |
| Current version: | none |
| Latest release: | none |
| Operating systems: | Linux, Windows, Mac |
| Category: | File Loader |
| License: | GPL version 3 |
| Languages: | C++ |
| Website: | none yet |
| Project page: | click here |
The ODFL loader is a library which is used by Flight Back to import Descent 1,2,3 levels. It is a library that you need to link against if you want to read it with irrlicht.
The ODFL loader loads the ODFL mesh into irrlicht to let you handle it like a mesh of any other file type. Note that the ODFL file must end on ".odfl" to be recognized as such.
[edit] Basic Functionality
For the ODFL loader, the following functions had to be implemented:
class CODFLMeshFileLoader : public IMeshLoader { public: CODFLMeshFileLoader(scene::ISceneManager* smgr); virtual bool isALoadableFileExtension(const c8* fileName) const; virtual IAnimatedMesh* createMesh(io::IReadFile* file); private: // ... helper structs and routines }
Since ODFL also contains format specific data (aka. entities, e.g. objects) the reader reads all the data from the file and puts it into a special SMesh:
class CODFLMesh : public SMesh { // ... extra definitions }
Read the mesh like
scene::IAnimatedMesh* odfllevelmesh = smgr->getMesh("testlevel.odfl");
and add the following lines above to allow irrlicht to access the ODFL loader:
CODFLMeshFileLoader OdflLoader(smgr); smgr->addExternalMeshLoader(&OdflLoader);
Remember to include and link against the CODFLMeshFileLoader library. For more Information, read the README file.
[edit] Related Links
- ODFL - Detailed information about the filespecs
- Flight Back
- Importers into the ODFL file format: rdl_master, rl2_master, d3l_master

