DXX-Rebirth

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DXX-Rebirth
SCREENSHOT MISSING
DESCRIPTION MISSING
Information
Producer: DXX-Rebirth Team
Developers: different
Current version: 0.55.1 (both)
Latest release: 25th January 2009
Operating systems: Linux, MacOS, Windows
Category: Descent
License: Parallax License
Languages: C
Website: http://www.dxx-rebirth.com
Project page: click here

DXX-Rebirth is a Project that continued development at the Descent & Descent II engines. In the new project, lots of bugfixes were made, graphics were improved and lots of other new features were developed (e.g. netcode).

Contents

[edit] The Team

  • Zico (Lead Programmer, Project Maintainer)
  • MD2211 (Programmer)
  • Kreator (Programmer, MAC-Port)
  • Kip (Co-Programmer)
  • Sniper (BETA-Tester, German localisation, HiRes packages)

[edit] The Project

DXX-Rebirth consists of two seperated programs:

  • D1X-Rebirth
  • D2X-Rebirth

Both programs are based on the successful Source Ports D1X and D2X (Descent 1/2 eXtended). Since development at the old games has stopped, the DXX-Rebirth team took the most recent sources and changed it for their own purposes.

The aim of the project is to create a Descent game that runs on multiple systems and uses new technology, but still keeps the used original atmosphere. DXX-Rebirth uses OpenGL and runs on Linux, MacOS and Windows.

[edit] How to get it?

You need the original gameplay data (from your CD - see website how to get one) and the newest sources from the website.

[edit] Why is it called "Rebirth"?

On the project website, Zico, lead programmer and project maintainer of DXX Rebirth, says:

"The Sourcecode Parallax released and the great work, that the D1X and D2X projects have done so far provide a great platform to bring Descent to the new millennium. That's why it's called Rebirth! You get the idea?"

[edit] Links

DXX-Rebirth.com - The original website of the project, in English. Many information in this article is taken from there.

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